Fletcher Green Brian Becker Lawful Good Ehlonna 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Ranger5 13337 Human M 5' 9" 125 lbs Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
5 15000 16 M ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4

DEX
Dexterity
14 +2

CON
Constitution
13 +1

INT
Intelligence
14 +2

WIS
Wisdom
14 +2

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
31





Walk 30'
AC
Armour Class
16 = 10 + 4 + 2 + 0 + 0 + 0
10 0 +6 0
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+6 = +2 + +4
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+5
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Animal EmpathyCHA4=0
+4.0
+0
AppraiseINT2=2
+0.0
+0
BalanceDEX2=2
+0.0
+0
BluffCHA0=0
+0.0
+0
ClimbSTR4=4
+0.0
+0
ConcentrationCON3=1
+2.0
+0
Craft (Untrained)INT2=2
+0.0
+0
DiplomacyCHA0=0
+0.0
+0
DisguiseCHA0=0
+0.0
+0
Escape ArtistDEX2=2
+0.0
+0
ForgeryINT2=2
+0.0
+0
Gather InformationCHA3=0
+3.0
+0
HealWIS8=2
+6.0
+0
HideDEX4=2
+2.0
+0
IntimidateCHA0=0
+0.0
+0
Intuit DirectionWIS4=2
+2.0
+0
JumpSTR5=4
+1.0
+0
Knowledge (Nature)INT6=2
+4.0
+0
ListenWIS5=2
+3.0
+0
Move SilentlyDEX6=2
+4.0
+0
PerformCHA0=0
+0.0
+0
RideDEX2=2
+0.0
+0
SearchINT7=2
+5.0
+0
Sense MotiveWIS2=2
+0.0
+0
SpotWIS7=2
+5.0
+0
SwimSTR0=4
+1.0
+-5
Use RopeDEX2=2
+0.0
+0
Wilderness LoreWIS10=2
+8.0
+0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+5 = +4 + +1 + +0
+ +0
+
Reflex
Dexterity
+3 = +1 + +2 + +0
+ +0
+
Will
Wisdom
+3 = +1 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+9 = +5
+ +4 + +0
+
+
RANGED
ATTACK BONUS
+7 = +5
+ +2 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+9
1d3+4
20/x2

Crossbow (Light - Old TEE 3)
TOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d8
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
80'
P
S
(Crossbow (Light))

Longbow (+2 Mighty/Composite)
TOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d8+2
20/x3
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
110'
P
L


Shortbow (Masterwork)
TOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d6
20/x3
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
60'
P
M


Studded Leather (Masterwork)
TYPEARMOR BONUSMAX DEX BONUS
Light
+3
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
15


*Mithral Shirt
TYPEARMOR BONUSMAX DEX BONUS
Light
+4
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10

AMMUNITION
Arrow
ooooo ooooo
ooooo ooooo
Bolts (Crossbow/10)
ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

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PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Arrow
N
28
0.15
0.05
Scroll (Animal Messenger/Cleric/3rd)
N
1
0
150
Backpack
N
1
2
2
Scroll (Stone Shape/Cleric/5th)
N
1
0
375
Black Robes
N
1
2
5
Shortbow (Masterwork)
N
1
2
330
Coin (Gold)
N
200
0.02
1
Studded Leather (Masterwork)
N
1
20
175
Crossbow (Light - Old TEE 3)
(Crossbow (Light))
N
1
6
35
Sword (Long/Masterwork)
Y
1
4
315
Flint and Steel
N
1
0
1
Sword (Short/Masterwork)
Y
1
3
310
Longbow (+2 Mighty/Composite)
N
1
3
300
Tindertwig
N
6
0
1
Outfit (Cold Weather)
+2 circumstance bonus on Fort saves vs cold
N
1
7
8
Torch
N
1
1
0.01
Pen (Ink)
N
1
0
0.1
Waterskin
N
1
0
1
Potion (Bull's Strength)
N
1
0
300
Mithral Shirt
Y
1
10
1100
Potion (Cure Light Wounds)
N
3
0
50
Bolts (Crossbow/10)
N
14
1
1
Potion (Cure Moderate Wounds)
N
1
0
300
Shortspear
N
1
5
2
Pouch (Spell Component)
N
1
3
5
Potion (unidentified - Old TEE 3)
N
1
0
25
Rations (Trail/Per Day)
N
14
1
0.5
Scroll (unidentified - Old TEE 3)
N
1
0
12.5
Rope (Hemp/50 Ft.)
N
3
10
1
Bracelet (Gold - Old TEE 3)
N
1
0.5
0.5
TOTAL WEIGHT CARRIED/VALUE 26.0 lbs 4133.5103 gp
WEIGHT ALLOWANCE
Light 100.0 Medium 200.0 Heavy 300.0
MONEY
Coin (Gold): 200
TEMPLATES

PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (2-H), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Maul, Mind-blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/2-H), Warhammer
LANGUAGES
Common
SPECIAL ABILITIES
Favored Enemy(Gnoll),Favored Enemy(Orc),PCCLASS,PCCLASS
FEATS
NAME DESCRIPTION
AmbidexterityYou are coordinated with both hands
Armor Proficiency (Light) (1x)You are proficient with light armor
Armor Proficiency (Medium) (1x)You are proficient with medium armor
Blind-FightFighting without sight is not a problem for you
Improved InitiativeWhen a fight breaks out, you are especially quick to prepare
Martial Weapon ProficiencyYou are proficient in weapons considered to be martial in classification
Shield ProficiencyUsing a shield in combat is easy for you and therefore unhindering
Simple Weapon ProficiencyYou are able to use non-complex weapons
TrackYou can follow creatures by the signs that tell of their passing
Two-Weapon FightingFighting with two weapons is easier because of your intense training with them
Weapon Focus (Sword (Long))You've chosen this particular weapon to study, therefore making you somewhat of a master of it

*Sword (Long/Masterwork)
TOTAL ATTACK BONUSDAMAGECRITICAL
+9
1d8+4
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Primary
0'
S
M


*Sword (Short/Masterwork)
TOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d6+2
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Off-hand
0'
P
S


Shortspear
TOTAL ATTACK BONUSDAMAGECRITICAL
+9
1d8+4
20/x3
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
0'
P
L


Shortspear (Thrown)
TOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d8+4
20/x3
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
20'
P
L



PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

Ranger Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 0 1 0 0 0 0 0 0 0 0
SPELL DC 12 13 14 15 16 17 18 19 20 21
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR SOURCE
LEVEL 1
Alarm
Abjuration
25' radius
Close
1 action
2 hours/level (D)
V S F DF
None
No
PHB p.172
Animal Friendship
Enchantment
one animal
Close
1 action
Instantaneous
V S M
Will negates
Yes
PHB p.173
Animal Trick
Transmutation
One animal bound by Animal Friendship performs one trick.
Close
1 action
Instantaneous
V S DF
Will negates
Yes
WotC - M p.82
Bloodhound
Divination
Grants extra checks when tracking
Personal
1 action
1 hr/level
V S
None
No
WotC - M p.84
Branch to Branch
Transmutation
You
Personal
1 action
1 minute/level
V S
None
No
WotC - F p.83
Camouflage
Transmutation
You
Personal
1 action
10 minutes/level
V S
None
No
WotC - F p.83
Dawn
Abjuration
Awakens sleeping creatures
Personal
1 action
Instantaneous
V
Fort negates, harmless
Yes
WotC - M p.86
Delay Poison
Conjuration
creature touched
Touch
1 action
1 hour/level
V S DF
Fortitude negates (Harmless)
Yes (Harmless)
PHB p.191
Detect Animals or Plants
Divination
Quarter Circle
Long
1 action
Concentration up to 10 minutes/level (D)
V S
None
No
PHB p.192
Detect Snares and Pits
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S
None
No
PHB p.194
Entangle
Transmutation
Plants in 40' radius
Long
1 action
1 minute/level
V S DF
Reflex
No
PHB p.200
Handfire
Evocation
Creature touched
Touch
1 action
Instantaneous
V S
None
Yes
WotC - F p.98
Hawkeye
Transmutation
Increases range increments, +5 to Spot
Personal
1 action
10 min/lvl
V
None
No
WotC - M p.89
Hunter's Mercy
Transmutation
You
Personal
1 action
See Text
V S
None
No
WotC - F p.101
Low-Light Vision
Transmutation
Creature touched
Touch
1 action
1 hour/level
V S
None
Yes (harmless)
WotC - F p.106
Magic Fang
Transmutation
Living creature touched
Touch
1 action
1 minute/level
V S DF
Will negates (Harmless)
Yes (Harmless)
PHB p.223
Naturewatch
Necromancy
Quarter circle emanating from you to the extreme of the range
Close
1 action
10 minutes/level
S
None
No
WotC - F p.110
Pass without Trace
Transmutation
One creature/level touched
Touch
1 action
10 minutes/level
V S DF
Will negates (Harmless)
Yes (Harmless)
PHB p.234
Ram's Might
Transmutation
You
Personal
1 action
1 minute/level
V S
None
No
WotC - F p.112
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
PHB p.243
Resist Elements
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S DF
None
Yes
PHB p.246
Smell of Fear
Transmutation
Creature touched
Touch
1 action
1 minute/level
V S
Will negates
Yes
WotC - F p.119
Speak with Animals
Divination
You
Personal
1 action
1 minute/level
V S
None
No
PHB p.254
Speed Swim
Transmutation
One creature
Close
1 action
1 minute/level
V S F
Yes (harmless)
Yes (harmless)
WotC - F p.121
Stalking Brand
Transmutation
Creature touched
Touch
1 action
1 day/level
V S
None
Yes
WotC - F p.123
Summon Nature's Ally I
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S DF
None
No
PHB p.260
Surefoot
Abjuration
You
Personal
1 action
10 minutes/level
V S
None
No
WotC - F p.127
Towering Oak
Illusion
You
Personal
1 action
3 rounds/level
V S
None
No
WotC - F p.128
 

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
, Biography


PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com